It explains the balance between siege and defense. Defense has Catapult, Ballista and Spear Cart. Siege has Battering Ram, Trebuchet and Siege Tower. The climate, terrain and land height emphize how time and place count for wars.įieldbattle and siege battle are independent. Go back to the classic turn-based battle, emphesis on strtegic orginization.
Nearly 60 different cities have over 200 actual specialties and features.Ībundant technology and development explain the importance the tech has for the land.ģ basic units and about 20 unique units form rich army system. More than 500 historical treasure satisfy player’s preference.
Over 300 officer’s independent features show its individual difference. Other cities could be managed automatically or remote controlled by Policy. In role-play mode, players only need to attend the capital and country’s governance. Its archaistic design shows traditional Chinese style.Įasy-to-start affairs management pattern.īasic Affairs, Personnel, Search, Research all adopt laid management pattern to reduce the frequency that players operate, thus focus on other events. The officers’ heads adopt classic line drawing and tapestry painting as Three Kingdoms picture-story book. Over 1,300 officers appeared, including historical and fictional ones. The game deeply delineates the difference in cities terrain and each officer’s abilities, highlights the battle spirit of timing, place and human allocation.Ĭlassic line drawing and tapestry painting make it simple and elegant. It is a brand new Three Kingdoms world built with Chinese people’s new thinking style of the Three Kingdoms. Three Kingdoms: the Last Warlord is a turn-based SLG, where you are the ruler, produced by Chengdu LongYou Game studio.